Through this body of work, the artist extends the research initiated with Quasi-Things Simulator, a project that explores our capacity to objectify phenomena that elude us, leveraging the unique positional perspective offered by a simulator.
Sculptures generated using fluid simulation software unfold as dynamic, organic, and irregular volumes, as if extracted from a continuously shifting environment. Through a play of scale, Marie Lelouche sustains a deliberate ambiguity: these forms might be objects shaped by water or wind, mineral fragments, or bodies that appear almost alive. Their instability echoes a broader understanding of natural phenomena—not as fixed entities, but as transient, perceptual experiences.
The photographs, titled Unexpected Nonuments, are printed on transparent, undulating acetate and seem to break free from their status as images to occupy space. Their fluctuating visibility extends a visual language of transparency and immersion, recalling the perceptual conditions explored in Quasi-Things Simulator.
Patterns derived from the imprints or shadows of small sculptures extend across the floor, while the sculptures themselves—designed to be handled—are titled after coordinates from the video game. Encased in transparent envelopes, they reveal variations in color depending on ambient humidity, introducing a subtle, continuous transformation that reinforces a logic of instability and responsiveness.
Through this ensemble, Marie Lelouche develops open, shifting forms that invite alternative ways of perceiving and remembering natural phenomena—privileging unstable, non-authoritative experiences: Nonuments.